![]() MiniBot eliminates the necessity of coding Lua if you wish to build a normal bot product by providing a GUI-based tool called “MiniBot Studio”. ![]() Besides, it never uses Click-To-Move (the notorious yellow circle on the ground) but simulates every movement action like how 99% users usually play via keyboard. Obviously, the framework is based on Navmesh to achieve the most human-like navigation. It establishes the standards of WoW bot development in the following terms. Thus, besides our own kernel, MiniBot also brings a well-encapsulated framework developed by the same team who invented the kernel. Besides, the end users can easily encounter passing-the-buck issues under this structure. We believe this is wrong as it leads to high cost of development, lots of fragmentation, unreliability, and most importantly lack of safety. Such developers have very little knowledge about how unlockers work under the hood. The existing “WoW unlockers” in the market only provide a bare-metal engine and let 3rd party developers write Lua addons from ground up. MiniBot supports both Retail and Classic version of WoW (only official servers). This is like a V16, the most powerful engine of a car on earth. ![]() It runs in Windows kernel mode utilizing virtualization technology (ring -1) while Warden (WoW anti-cheat) only runs in Windows user mode (ring 3). Yes, we eat our own lunch by using our own memory-based kernel. No, we are not a pixel-based bot (proven to be unstable, low quality and even not 100% safe). To name just a few, we will highlight only the most important and revolutionary ones here and in the PROMO VIDEO. The whole MiniBot has many innovative features. It brings lots of revolutionary features while you don’t need anything else to get all the bot magics to become true! MiniBot for WoW is an easy-to-use, advanced, one-stop and subscription-based platform for developing, releasing and running WoW bot projects. ![]()
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